A long -term consultant in the Wonder Woman game recently canceled from Warner has shared some details about what the title could have offered if I had seen daylight.
Announced in 2021, but according to the reports, years after its launch after being restarted in 2024, the game had been in development at Middle-Arth: Shadow of Mordor and Shadow of War Studio Monolith Productions.
However, on Tuesday, the Warner Bros. parent company announced that Monolith was closing along with two other internal studies, the first players and the WB San Diego, and discarding Wonder Woman.
Reacting to the news in a thread on X, the veteran comic writer Gail Simone, who has written many Wonder Woman problems and served as a “long -term” consultant in the canceled title, said “the game was beautiful and expansive.”
She wrote: “It was beautiful to see. I will not give details for several reasons, but everything possible to do this not only a great game, but a great Wonder Woman game. An epic of the exhibition work.
“And all that was due to the team. All who worked on it brought their game A. Programmers, artists, designers, all. I don’t know if I have ever worked with a team that cared more to make sure the final product was perfect. “
Warner described the cancellation of the game as a “difficult decision” in a statement published on Tuesday.
“Our hope was to give players and fans the experience of the highest possible quality for the iconic character, and unfortunately this is no longer possible within our strategic priorities,” said the editor.
Simone added in X: “I know that there are many fingertips, but all I worked with Monolith and WB were enthusiastic and supportive. Everyone wanted to do the best game of all.
“Sometimes, you give everything and it doesn’t work.”
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