HomeGaming NewsTen years later, Pillars of Eternity is getting a turn-based combat mode

Ten years later, Pillars of Eternity is getting a turn-based combat mode


Exactly ten years have passed since Pillars of Eternity entered the world, and the developer Obsidian Entertainment is celebrating the occasion with a new patch and the announcement that he will add a spin fight to the acclaimed role -playing game of the old school.

“Venen at the end of this year,” the study wrote in a publication in their forums, “observers can help us try a new feature: spin fight. We are excited to explore this new way of experiencing meetings in pillars of eternity, and their comments will help shape their future.” Obsidian says that more details will be shared on how to participate in the test “in the near future.”

That suggests that it could spend time before the combat mode based on turns of Pillars of Eternity is ready for complete launch, which means that players will only have to settle for the classic in real time with a pause battle until then. But the wait will be worthwhile: the fight in turn worked well enough when Pillars of Eternity 2 was introduced as part of an update after the launch in 2019, so it should also be an additional addition to the original pillars of eternity.

Pillars of Eternity: Complete Edition Trailer.watch on YouTube

In the most immediate term, Obsidian does not allow today’s 10th anniversary without something tangible for fans. He has also launched a new update of Eternity pillars, officially entitled Patch 1.3.8.0.87535, promising a “wide range of solutions and improvements in images, combat, missions and more” that the study says that it should make the experience “a little softer.” You will find the complete notes of the patch at the end of this story.

“It is a role -played role -playing role -playing in nostalgia, but one that absolutely does not depend on it to make it pleasant today,” said Eurogamer collaborator, Richard Cobbett, about pillars of eternity in his recommended revision ten years ago. “On the other hand, it is a great reminder of why these games worked so well, and a new adventure is worth hours and hours (with hours and hours) that is needed to collect their secrets and their world.”

General solutions and platform support

  • Mac users can now access the latest updates and error corrections without problems.
  • He solved a long -standing problem in which the game would start on a black screen in systems using Turkish and certain other language configurations not based on Latinas.
  • GOG’s achievements should now unlock correctly.
  • Kickstarter and Backer rewards in Steam and GOG are once again granted to new players.
  • Steam Linux users: The support is now live and will remain in future patches.
  • Epic Games Store users will now properly receive their digital rewards from Royal Edition.
  • The games are now classified by the most recent activity, regardless of the type of save (manual, automatic or fast).

Visual and audio improvements

  • The characters should now speak reliably when selected: ORED has once again found their voice.
  • Grimoires will now disappear properly from the view when reading the scrolls.
  • Scenes and maps now work better when seen in 4K resolution.
  • Rare posture events were corrected in selected scenes.
  • Eliminated the sounds of “Knock” involuntary in some dialogue nodes.
  • ACT introductions and developer comments are no longer echoed.
  • The ferry in Oldsog doesn’t seem to be sinking.
  • VFX alignment corrected for multiple variants of wooden skin spells, including the retention versions of spells and spells.
  • Restored visual and audio effects for Demgans, Adragan, Pwgra and Menpwgra spells.
  • The members of the Poison Immune Party will no longer complain about being poisoned.
  • All animalmates now make the sounds of adequate steps.
  • The spiritual displacement of Hiravias FX now plays correctly when returning to its natural form.
  • Taena’s vo will now be activated correctly in both cases where you can hear.

Dialogue missions and corrections

  • The soft ones involving Aldwyn’s services were resolved, both in Brightolow and in the salty mast after hiring Lyrinia.
  • Simoc in sacrifice blood lines will no longer eliminate a reward of duplicate missions if it is killed.
  • Killing the high monk after receiving Alia Braccia will no longer grant a second copy.
  • A mother’s plea now fails correctly if Ranga is killed before acquiring the potion.
  • Current will still accept the letter you request, even if you already have it.
  • Krivi’s OD Nua rewards can only be claimed once.
  • Anamfath leader on Twin Elms, will now continue with the son of five sunes quest, even if Vincent Agosti is dead.
  • Athletics or skill verifications in Durgan’s battery now apply the affliction of brain shock correctly.
  • Teadder’s generosity can now continue later, even if he initially leaves the conversation.
  • Touring in the final pieces of the blade of the endless roads, while Dunstan defends the maintenance now grants adequate rewards.
  • The accusation exploit of “Grynde’s sponge addict” has been solved.
  • Crothar’s fate no longer influences the state of the search for Korgrak.

Combat and mechanics

  • An accident was corrected that involved the skill of the shade passage.
  • Shadow Step is now directed to the ground and is no longer treated as a modal.
  • The magicians of the spell sword will now prioritize the second wind over the deletetic sensation of movement when they are inherited.
  • The AI ​​of the party will no longer waste the second wind when the resistance is low, but the health is too low to benefit.
  • The AI ​​of the party will no longer address the enchanted/confused allies with harmful skills.
  • The movement commands now maintain the position briefly, as seen in Deadfire. (Observers can still attack if they can).
  • The accuracy of the trap no longer applies twice the precision modifier of the attack.
  • The constant recovery now scale correctly and exceeds the recovery of Veteran, as planned.
  • The precision bonus of the tenacity of Ryona’s buckle is now dynamically updated with resistance changes.
  • The reduction of iron circle damage is now deactivated correctly when it is above 26% resistance.
  • The traps for killing bolts now are correctly addressed to the fortress and no longer show bars damage.
  • Chain ray traps now cause damage correctly.
  • Abydon’s hammer will no longer cause permanent increases when they are reinforced.
  • The lady’s hand now uses a visible trigger for easier tracking in the characters.
  • Black Sanctuary Shield correctly applies resistance regeneration during withdrawal.
  • Cannoneer’s belt by Fire Royal no longer causes trap recursion.
  • Eyestrike and similar effects are no longer triggered in beneficial “attacks”.
  • The burns of dust and similar manners no longer damage the allies unintentionally.
  • Fulvano’s disorder is now correctly addressed to Spellchance’s objectives.
  • Drolling now respects suppression mechanics and avoids stacking.
  • Crushing’s low doom characters can no longer move while they are pronounced.
  • Izali’s stealthy bonus is now clarified properly after resting.
  • The scrolls of the minoletta delimiting missiles and the Hirary spray now coincide with their respective spells in description and rank.
  • Restoration resistance displacements now have updated ranges consisting of the spell version.
  • Salty Mast Hirelia now keeps his blessings by helping his strength.
  • Skyward Kick no longer causes errors such as vertical launch or permanent prone states when they are missing.
  • Multiple unconscious effects no longer allow movement during disability.

Interaction and interaction improvements

  • The selection of culture in the creation of characters is now preserved in rare level cases.
  • Double click on a weapon now equips your first gun slot.
  • Click on the right button on the creatures now open their bestiae inputs (if discovered).
  • Reinstitution again shows no insects of white portraits.
  • The “best” types of “are now correctly shown in the characters.
  • The vision sequences of the island of burial can now be canceled correctly.
  • The traps that trigger the aggression now show appropriate warnings of the cursor when they open.
  • The chest trapped in the Abad neighborhood during the ascending tide can now be looted after disarming.
  • Cola looting actions can no longer be exploited to loot several times.
  • The guardian spirit of the ancestor pendant no longer shows erroneous ability information.
  • Non -valid names at the end of the creation of characters will now avoid completion.
  • Culture attributes bonds are only shown after culture is selected.

Location

  • Several talents that previously lacked translations are now completely located in all supported languages.

Known problems

  • In rare cases, the spell cursor can show an incorrect icon. This should now happen much less frequently, but more improvements are being investigated for a future patch.





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