Home Gaming News Murderer’s Creed Shadows statue removed as company acknowledges ‘insensitive design’ on back

Murderer’s Creed Shadows statue removed as company acknowledges ‘insensitive design’ on back

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The creator of a Murderer’s Creed Shadows statue has said he will now change the model’s design and later described its appearance as “insensitive”.

In a comment immune to social media the day before yesterday, fashion company Purearts mentioned that it had “immediately gone back to the drawing board” to remodel its collectible figurine featuring Murderer’s Creed Shadows main characters Yasuke and Naoe, following the ” concerns” raised through some fans.

So what’s the problem? Well, Purearts’ actual design included a broken torii gate, similar to one existing in Nagasaki that was in the midst of the atomic bombing of 1945. The “one-legged torii” of Nagasaki, at the reconstructed Sannō shrine has been guarded as a reminder of the city’s destruction.

Buyers who pre-ordered the model will be contacted soon with additional information about their purchase, Purearts said.

Responses to Purearts’ comments are mixed, with some suggesting that the company should be more aware of the usefulness of the design before it went into production. Others suggest that this is nothing more than another example of Murderer’s Creed Shadows embroiled in controversy by online commentators keen to address things.

Murderer’s Creed Shadows has certainly had a bumpy road to fall.

A widespread reaction to Yasuke’s presence and role in Shadows caught the attention of Elon Musk earlier this hour, when there were complaints about historical inaccuracies in the concept art, all ready to be dropped into a collector’s art stash. In July, Ubisoft apologized for elements of the game’s advertising campaign that had “caused concern” among some Japanese fans.

Later, when Shadows didn’t arrive in time for 2025 following poor sales of Celebrity Wars Outlaws, Ubisoft boss Yves Guillemot raised eyebrows by saying his company was interested in “creating games for the widest possible audience, and our aim”. “It’s not pushing any specific agenda.”

“Of course we’re making creative decisions, it’s a video game,” Murderer’s Creed Shadows art director and franchise veteran Thierry Dansereau told Eurogamer in August, adding that he was sure how the game would ultimately be won.

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