Microsoft has launched a version of Quake 2 fed completely by Generation AI, which many social network users have received negatively.
The demonstration of Quake 2 Tech is driven by the new Microsoft video game generative model, Muse, which, he says, can generate “games of games, controller actions or both.”
Microsoft has launched the demonstration of Quake 2, which can be reproduced through a web browser on the Microsoft website, to show Muse’s capabilities, but insisted that “it does not intend that this completely replicate the real experience of reproducing the original Quake 2.”
Microsoft adds that “although we believe it is incredibly fun to play a simulated version of the game within the model, there are, of course, limitations and deficiencies of our current approach.”
He points out that the interactions with the enemies must be improved, since they will often seem confused, and that because their current context length is 0.9 seconds of the game (9 paintings at 10 fps), it will forget the objects that come out of view for a longer time than this.
While there is any recognition of the technical achievement behind the demonstration, many social media users have reacted negatively, with a significant number of the responses to an X publication of the Keighty Geoff producer that criticizes its use of generative.
“We did a program that vaguely and inaccurate how it would look if you were playing Quake 2 at this time,” says an answer. “It requires the same team that I could use to play Quake 2, but requires one billion more electricity.”
“This is absolutely unpleasant and spits on the work of each developer everywhere,” reads another stronger response.
The Microsoft CEO, Satya Nadella, has said that it is planning that a video game catalog uses its new generative mode. When commenting on Muse in February, Nadella compared it to the ‘wow’ moment that he said when he first saw other generative models such as Chatgpt.
As in most creative industries, generative AI has become a hot topic in video games, with many concerns about the generative AI that leads to job losses and generalized plagiarism.
The Interactive CEO of Take Towo, Strauss Zelnick, recently said that he not only believes that AI will not lead to the loss of jobs, but believes that he could lead to greater job. He also said he could not think of new railings that could be required to protect developers.
Speaking to VGC, Split Fiction and two directors Josef Fares were needed, they said the developers should work with AI instead of pushing it and called it “scary and very exciting.”