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Katamari creator says he left Bandai Namco to develop games with people from other countries


The Katamari Damacy video game writer says that he left Bandai Namco to paintings with a multitude of alternative international locations.

Keita Takahashi joined Namco (because he once identified) in 1999 and ended up directing Katamari Damacy, we love Katamari and Noby Noby Boy. On the other hand, he after leaving Namco in 2010, pronouncing in a single interview that he really did not feel that he belonged there for a longer time.

Now, in an interview with GamesPark, Keita Takahashi says she left the company to increase her horizons and paintings with builders outside the doors of Japan.

“I left the company because I did not want to be limited to work only with the people there,” Takahashi defined (translated through automaton).

“I wondered why I was only doing games with the Japanese. I thought that if I could develop games with more people from other countries, I could get ideas from different perspectives. I am currently developing games with a variety of people around the world.”

Takahashi’s original sport is a T, a 3-D narrative journey evolved through its uvula study and revealed through Annapurna Interactive. It will possibly be exempted 28 on PS5, Xbox Sequence X and PC. It should even be had in Xbox Sport Go.

The sport specializes in a young man, whose title is only young, who is caught in a pose in T. Even assuming that the sport has a comedy issue, it is also designed to highlight the multitude of difficulties with body disabilities from time to time. Takahashi and Annapurna worked with funds capable of comments on the design of sport.

In other places in the interview, Takahashi explains that although he now lives in the United States, his video games have oriental components for them. When Youngster goes to university, for example, Takahashi famous: “I don’t know what school culture is like in the United States, so I had no choice but to use Japanese elements.”

When he was asked who his target market for his video games, Takahashi replied that it was once. “I make games with which I feel satisfied, so I would like people to play them if they want,” he replied. “I think I should probably make games while I think about the target audience, but I will work on that in my next life.”



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