Home Gaming News Get this remote insight into direct-to-consumer advertising and monetization

Get this remote insight into direct-to-consumer advertising and monetization

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The unpublished GameIndustry.biz You must download a white paper titled “Complete Information for Monetizing and Promoting Your Video Games Direct to Consumer.”

This whitepaper was written and produced in collaboration with payment and subscription platform Fastspring, and will help you learn about the direct-to-consumer alternative for developers and publishers, as well as simple ways to host a D2C meeting and absolute best practices for working. and tips on how to attract unused consumers.

The full report is far from downloadable and explores how direct-to-consumer stores can complement traditional revenue streams, work in tandem with your marketing and family strategy, and create closer relationships between your online business and your players.

Here is a blurb for information:

Within this report, you’ll find an informed assessment of direct-to-consumer and its flow park in video games, practical information on how to adopt the format and how to make it work in your video games, and absolute best practices for complementing traditional earnings. transmissions with D2C and perception about their interaction along with their business plan and family control.

The list is delivered to you through FastSpring, the payment and subscription platform and reporting services provider that enables sports companies and others in the technology space to reap the benefits of direct-to-consumer service. This log is not intended to be technical documentation, nor a step-by-step guide to integration.

Instead, it requires a broad, practical assessment that can be similarly discussed with CTOs, frontline staff, CFOs, entrepreneurs, game developers, and senior decision makers.

You can download the remote whitepaper here.





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