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Former Halo Limitless developer confirms banned Battle Royale method, says it ‘could have changed the rules of the game’

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A former member of famed Texas-based support studio Positive Affinity has shown customer reviews that the group was running on a real fighting mode for Halo Unlimited, calling the banned project a potential “game-changer.”

Positive Affinity has worked on more than one major franchise since its founding in 2006, supporting the construction of lines such as Halo, Call of Duty, and Doom 2016. One of its naughtiest endeavors, however, used to be the usual Rumored and Often Believed alludes to, but is never officially shown, the Halo-themed fighting royale system.

Rumors about the project began circulating in early 2022, when Positive Affinity announced that it was “deepening” its relationship with Halo line managers 343 Industries and working to “evolve” Halo Limitless in “new and exciting ways” , which later confirms more than 100 employees. have been creating the undisclosed “something” since at least 2020. But despite the immense amount of time and resources invested in the effort, reports emerged in January that Microsoft was pulling the plug, information that was followed in the form of 25 layoffs in Positive Affinity in two months.

But now Positive Affinity and Microsoft have never publicly shown the succession of reports from valuable sources claiming that the canned project used to be a real fighting system for Halo Unlimited, former Positive Affinity design director Mike Clopper, who recently joined to the Name of Responsibility study. Raven Instrument as design director has now achieved just that.

“I led a large team of designers working on a canceled Battle Royale mode for Halo,” Clopper wrote in an update to his LinkedIn profile (thanks VGC), adding: “I think this product could have been a game-changer for the franchise.” “We loved playing it and working on it, it was a fantastic experience despite its cancellation.”

Since the cancellation of the project on Positive Affinity, Microsoft has announced a third-person focus for Halo Unlimited, which is scheduled for next week, and has also shared its generation plans for the Halo line. 343 Industries, now rebranded as Halo Studios, is recently running on more than one new Halo game, and the studio recently released some experimental images showing what the line could look like once it transitions to Unreal Engine 5. Virtual Foundry , in The Event You’re Curious About shared his first impressions of those “impressive” images from the last day.

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