HomeGaming NewsDoom: The Dark Ages will not have multiplayer modes because id Software...

Doom: The Dark Ages will not have multiplayer modes because id Software wanted to focus on “leveling up the single-player experience”


The cat is out of the bag. Doom: The Black Ages will originate on May 15, 2025and will be the third ‘nu-Doom’ game from esteemed developer Identity Tool. But this game, which is confusingly a prequel to the old Doom (2016), will avoid a trend established through both the main game of the rebooted series and Doom Everlasting from 2020: will not have multiplayer.

In a panel discussion chaired by Identity Tool’s Marty Stratton (studio head) and Hugo Martin (creative director), the two Doom veterans demonstrated that there will be no multiplayer form, whatsoever, for Doom: The Black Ages.


To view this content, please allow focus on cookies.

Lead Cookie Settings

“We wanted to do as much as possible in the campaign,” Martin explained, when asked why this game would include a multiplayer section instead of using it, when both Doom (2016) and Doom Everlasting received one. “We were able to level up the single player item [of Dark Ages] because it has been our entire focus.”

The game won’t just let you learn about and preserve your farmlands like the near-immortal Doom Slayer of the past, either. As an instant result of dedicating additional resources to single-player construction, we’ll have scenarios involving “a 30-story Atlan robot” and “a fire-breathing, Gatling gun-wielding cybernetic dragon.” Sure, actually.

“That’s something we’ve wanted to do for a long time, actually for the last two games,” Stratton explains, particularly in relation to Atlan’s inclusion. For those who aren’t fully into Doom’s lore yet (who can blame them), the Atlans were massive bipedal war machines affected by the Night Sentinels in their war against the forces of Hell. Chances are you’ve seen inanimate husks of them in your games of the Time Doom video games.

We can shoot this because there is garbage MP, just to ride it sunny. | Symbol Credit Score: identity tool

Both Stratton and Martin seemed very excited about the robot’s exposure (and inclusion) in Doom: The Black Ages, and suggest that ultimately getting Slayer to pilot Evangelion-sized beasts is an instant result of allowing for more development. in the single-player game components.

Related to this, the duo also boasted that this is the “largest playspace ever seen in a Doom game” and showed off plenty of additional dungeons, caves, and fights that you’ll engage in when you stray from the overwhelmed path. “You control the pace of the game,” Martin smiled. “You control where you go, who you fight, and the objectives you pursue.” Once again, the developers cite the ability to focus exclusively on the single-player aspect of the game, as the key identity could inject as much content into the story and world.

Devour your center, Shinji Ikari. | Symbol Credit Score: Identification tool

Now I’m not complaining; In a world where we see multiplayer games failing at a dizzying rate and live services occupying more and more presence in digital stores, it is like a breath of untouched breeze to look for single-player gaming methods in Video games take away so much attention to a prolific developer. In all likelihood, it’s one thing that every Sony and Snow drop can be counted in the coming months and years.


Doom: The Black Ages launches on May 15 and will originate on Xbox game Pass for PC and Xbox Series, but will also come to PlayStation 5.





Source link

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Exit mobile version