HomeGaming NewsDespite all the chatter about being a Disco Elysium successor, Hopetown devs...

Despite all the chatter about being a Disco Elysium successor, Hopetown devs say “you don’t need to have made Disco Elysium to make something great”


Of all studies that form what I have referred to as the Disco diaspora – The Four Gang (in current studies) outside ZA/UM that seem to be vaguely competing for the title of spiritual successor of album Elysium – LongDue is possibly the most active in marketing its game that way.

“Team members who worked on the original Elysium album and his unprecedented sequel” were summoned in the first longDue announcement of something album last October. “LongDue announces the next crowdfunding for the spiritual successor of album Elles” was the head of the January press release that correctly revealed the game that the study initiates a crowdfunding campaign for today: Hopetown. Both that release of January and the most recent have also made a key point of people named named after a hand and are now working in Hopetown, First Piotr Sobolewski and last week Martin Luiga.


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Then, in a recent interview with the technical leader of Longdue Sobolewski, who appears in the disk credits as if he had provided an “additional development” on the album as part of the external study of the Knights of Unity, and the narrative director of Hopetown, Grant Roberts, I asked the couple to paint an image of how it looks in terms of the ex -ischec developers current Hopetown.

“We have had many people who have worked in the disco franchise, either they pass by, or still stay here, or collaborate with us and then move on,” Roberts told me, “Martin, as they know, is the new incorporation that has a connection with the connection with the connection [ZA/UM]. It was part of the narrative staff there. In fact, I do not know the complete list of people who worked in history and the narrative for the disco, but, I mean, you look at all the names that are attached to all the discos. [successor studios]… The key creatives behind the disc have mainly left Za/UM and have gone to these other studies.

“Those other studies, I think, are promoting those names. I really don’t want to talk about them, because I prefer to talk so little about the strange Disco diaspora and the drama situation as possible. I just want to concentrate on doing what we are doing, but we have people who have worked on all kinds of things in za/um that have been part of this.

“There have also been people who worked there who are not interested in mentioning their names because people feel so passionate about this. Internet is a terrible place for the Fandom sometimes, so they want to stay out of any controversy that is linked to this, so I do not blame them. Therefore, there are some people who were a large part of the disc, and a large part of narrative disc, which has been a part of this and has advanced.

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Image credit: Prolon

“Now we have a new narrative team that is being formed. As Piotr says, you don’t need to have made an Elysium album to do something great. Especially in this genre; there was a long list of games that were incredible before that game existed, and they did something that did something surprising in Za/Um in Estonia, but we are not running with a bottle trying to catch the light.”

Roberts made reference to Sobolewski believe “[Disco’s devs] He almost opened a complete book and created a canvas to believe the games. [on]Like a new genre. “Meanwhile, the technical leader has raised some eyebrows in terms of his connection with the original disco, because his LinkedIn profile cited him as a” co -creator of the best -qualified PC game of all time (according to Metacritic). “That game is disco eelium disc. Since our interview, the Bio apparently has changed and now it is simply a world class advisor.”

“Well, I think Za/Um mentioned several times that the gentlemen basically saved the game,” Sobolewski replied when I interrogated it in this. “Then, for quite some time, we [were] The central development team behind the game, and many of our ideas landed in the game. They mention me in credits. You can verify the Elysium disc credits, there is my name. I played a small role, but I’m not going to jump to details because it was only the company’s CEO. [The Knights of Unity]No one who was working directly [on] The game.

Image credit: Prolon

“So, I’m not getting presuming that I co-created [Disco Elysium]. I’m going to check this line [on LinkedIn]. I think I have the right to say that I partially co-created the game, because I practically created the company that co-created the game, and also had some ideas that landed in the game, so why not? I’ve never worked in Za/Um, that’s true, but I know them for … I think we start working together […] Many, many years ago. And yes, I think it was quite popular and quite openly that the Knights of Unity practically saved the Elysium album. Each person from the United Knights who worked on disk, would definitely call the co -creator. “

“I would say that we judge ourselves for the work we are doing, not for marketing or what we say,” Roberts told me when I asked what he would say to the cynics who are demoralized by all the disorderly consequences of album Elysium and the drama around their possible successors. “We are doing something that we are going to be very proud, and we are doing it with a team that is very diverse when it comes to levels of experience in the video game industry, their demography, their experience in what they have done in their careers before this.”

“We are looking to do something new that can be next to the album in this new era for the disco helped to mark.”

Longdue’s Kickstarter campaign for Hopetown begins today, March 17.





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