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Cities: Skylines 1 receives new paid DLC 18 months after its supposedly final update

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As Towns: Skyline 2 continues its attempts to bounce back from last-gen’s ill-fated launch, Paradox Interactive has announced and excused an unused amount of paid DLC for the actual Towns: Skylines, some 18 months later, delivering what was intended to be its main final update.

Paradox concluded that the Towns: Skylines 1 roadmap could end with its last generation with the release of its ultimate mini expansion, Resorts & Retreats. Currently, it said that developer Big Sequence would continue general support until the end of 2023 as it shifted its focus to Towns: Skylines 2.

But Towns: Skylines 2’s launch was poor, leading to some delays as Paradox’s post-release DLC plans, featuring Big Sequence, persisted to improve the base game. An initial effort to force DLC onto Towns: Skylines 2’s player base was so poorly earned that Paradox committed to postponing all momentary paid DLC “indefinitely.” Coming up in September, he announced further delays to the DLC so that Big Sequence could complete work on a “crucial” asset doodler.

And now, in the midst of a history of other great Paradox failures, the author has decided to return to a maximum that had supposedly ended dehydrated. 18 months after ending support for Towns: Skylines 1, three untouched paid DLC packs were announced for the game, all themed around mountain peaks and alpine terrain. There’s Mountain Village Bind and Map Bind 3, both part of Towns: Skylines’ Content Writer space, plus the Radio Station Alpine Tunes song store.

“This content has been in the works for some time, as we know many of you still love building and expanding your cities in the original Cities: Skylines,” Paradox wrote in its DLC announcement. “No resources were diverted from Cities: Skylines 2 for this,” he insisted, noting that the intact DLC was created in partnership with developer Tantalus. “Our friends at Colossal Order remain fully focused on developing and improving Cities: Skylines 2.”

The three intact Towns: Skylines 1 DLC releases are now available on PC, coming ahead of eight standalone, crowd-created pocket packs inspired by the architecture of iconic cities around the world that will be released for Towns: Skylines 2 this year. after year. .

All of this comes at a difficult time for Paradox, which has faced a history of high-profile setbacks in recent years. Throughout the ill-fated release of Towns: Skylines 2, Jail Architect 2 has been delayed indefinitely following Paradox’s crack with pre-this-gen developer Double 11, currently Vampire: The Masquerade – Bloodlines 2 (which used to be practically banned before that The Chinese Room took over due to its affected structure) recently saw its shed backdated from “late 2024” to 2025. This is due to Paradox’s decision to ban the promising Sim Pass Through You event in June, and the failure next-generation industrialist, The Lamplighters’ League, which led to Paradox’s judicial separation tactics with developer Harebrained Schemes.

Chatting with Eurogamer about the company’s problems in this previous generation, Paradox CEO Fredrik Wester admitted: “It is clear that we have made wrong decisions on several projects, especially outside of our core, and this must change.”

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