It looks like quests will be handled a little differently than other RPGs, as it turns out you’ll be able to start almost all of them in more than one way.
Obsidian’s upcoming RPG, Avowed, really looks like it could be something pretty special if it turns out to be as interesting as the developer describes. The latest tidbit about the game featuring a unique visual comes from a recent GamesRadar interview with the game‘s environmental region designer, Berto Ritger, specifically about how the opening missions will work. “I think almost all, if not all, missions in the game have more than one way to start,” Ritger explained. “You can do things out of order and pick up items and give them to people who want them, or kill a character or whatever, you can play things out of order.
Manage cookie settings
“You can come to a dungeon, or vice versa, from a different direction than you normally would. And we want you to be able to do that based on how you naturally progress in the world.” I really love the sound of that, personally, obvious games usually have their limits, and not every game can make everything possible, but the appeal of RPGs is their flexibility, and I love the idea that different players have a variety of experiences. in all the missions the game has to offer. “We want to constantly foster that feeling of exploration, wanderlust and getting pleasantly lost,” Ritger also noted.
Ritger had previously shared in another interview that he believes “unmissable content” is “at the core” of RPGs, and the fact that quests can begin in more than one way seems to fit quite well with that spirit.
You don’t have to wait too long for Avowed now either, as the game is coming out in just a couple of months, launching on February 18 on Xbox Series X/S and PC.