The game’s physical edition will be available in stores on February 22 in North America and March 3 in Europe and Japan.
Physical edition of Metroid Prime Remastered for Nintendo Switch. It’s interesting to hear that some retailers have already put the game on the shelves ahead of its official release date.
It’s also great to hear that the physical edition will feature fully reversible cover art, with the option to display either the standard cover art or the artwork from the Japanese release. Reversible cover art is always a nice touch for physical releases, and it’s good to see that more Nintendo Switch games are starting to include this feature
Metroid Prime Remastered for the Nintendo Switch will have fully reversible cover art, according to Reddit users who were able to obtain copies of the edition ahead of its upcoming release. While Metroid Prime Remastered was made available as a digital download during this month’s Nintendo Direct livestream, physical copies will be available in stores on February 22 in North America and March 3 in Europe and Japan.
Although it’s uncommon, it is not unheard of for retailers to reveal a forthcoming release’s street date. This happened over the weekend when a Reddit user going by the moniker of u/Beneficial-Trash3078 stumbled into their neighborhood store and discovered Metroid Prime Remastered already on the shelf.
Nintendo Switch game covers with reversible cover art are quite rare. The inner side of the cover sleeve for the majority of physical versions is either blank or features a non-reversible, landscape-oriented graphic that can only be seen in its entirety when the game case is opened. The Binding of Isaac: Afterbirth+ and the Switch version of Bayonetta 2 are two physical Nintendo Switch releases that have previously included a reversible cover image. Last month, it was revealed that Ys Memoire: The Oath In Felghana’s upcoming physical Switch release will also feature a reversible cover.
Although if it’s not always the case, the great majority of Nintendo Switch titles featuring reversible cover art that do go into print are usually remasters or special editions. For instance, when Splatoon 2 and Splatoon 3 were released exclusively for the Nintendo Switch, they each had a distinctive reversible cover. The decision to add a reversible cover with each physical Switch release is entirely up to the publisher because there is no industry standard or general style guide for the inner sleeve of Nintendo Switch games.
Fans are overjoyed that this small extra touch has been thoughtfully added to the long-awaited Metroid Prime remaster’s physical release. It’s a tiny gesture, to be sure, but one that only heightens the significance of such an eagerly awaited release.
A Call of Duty: Warzone 2 player who is curious learns an amazing trick that makes a hatchback car go much faster than it should.
A Call of Duty: Warzone 2 player demonstrates an intriguing trick that accelerates a hatchback car quickly. In Call of Duty: Warzone 2, this maneuver may increase chances of survival while driving and drifting away from a tense gunfight.
On February 15, Call of Duty: Warzone 2’s second season debuted, bringing with it the revived Resurgence Mode and a brand-new battle royale map called Ashika Island. A new loot system that functions similarly to the original Call of Duty: Warzone loot system was also added with the Season 2 update. Unfortunately, this much-needed update to the loot system introduces a number of bugs and glitches, including disappearing loot and weapons that appear in the wrong place. The game’s engine may be to blame for this issue, which is one of many bugs and anomalies that have plagued Call of Duty: Warzone 2 since its release.
In Call of Duty: Warzone 2, a hatchback vehicle’s overall handling and speed can be increased by shooting the left or right back tire, according to Reddit user u/Netoxicky. When performing this move, the player shoots one of the hatchback’s tires before driving almost perfectly in a circle around a teammate. The hatchback appeared to defy the physics engine in Call of Duty: Warzone 2 by turning sharply on two wheels at high speeds.
The Reddit community is full of Call of Duty: Warzone 2 players who think this trick will most likely be fixed in a later patch. However, other players point out that the game has had issues with vehicle physics ever since it was released. With loot reportedly having the ability to disappear or fall through the ground, physics issues are still present in the most recent Call of Duty: Warzone 2 update.
After a tire shot out, in-game cars would typically handle worse and accelerate more slowly. The trick here proves the presumption incorrect for the current Call of Duty: Warzone 2 version. The hatchback trick does not currently appear to be a top priority for Infinity Ward. There are numerous issues plaguing players of Call of Duty: Warzone 2 right now, including the teammate revival bug in Season 2.
The loot system bugs in Call of Duty: Warzone 2 should continue to be addressed by Activision and Infinity Ward. Hopefully, technical issues will be resolved as the creators get ready for Call of Duty: Warzone 2 Season 3’s new material.
Call of Duty: Warzone 2 is available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.
The player becomes frustrated as the infamous necromorph The Hunter becomes an even more challenging foe due to a bug in Dead Space.
Due to a bug that was discovered and caused much annoyance, the recently released Dead Space remake becomes even more horrifying than usual. Even though this game is a remake of the original, it’s not impossible to find bugs that didn’t exist in the original 2008 hit. Even with a strong quality assurance team, a frustrating bug that prevents progress can be discovered given all the changes. When one player in the Dead Space remake faced a well-known foe, certain things simply managed to slip by.
In Chapter 5 of both the original and the remake of Dead Space, Isaac Clarke faces a challenging foe known as a Hunter. This being is unkillable except at certain points in the game, like Mr. X from Resident Evil 2. At the time, it was believed that shooting off an enemy’s limbs would instantly kill them, but the Hunter has the ability to grow new limbs. Additionally, it is powerful and prowls the area where the player encounters it, adding to the similarities with Mr. X.
Contrary to some amusing glitches that make the camera more reminiscent of classic Resident Evil, the bug discovered has resulted in being particularly frustrating for those who encounter it. Triggernometri143, a Reddit user, visited r/Deadspace and posted a picture of the Hunter standing there. Since the Hunter can regenerate its limbs, there is no chance to dismember it and slide past because they will just grow back and continue to block the way. They describe a bug where the Hunter is bugged and “completely unresponsive.” The user has tried everything to fix it, including dying for an auto-reload and reloading both manual and automatic saves, but nothing seems to have worked.
This user isn’t the first to encounter such a bug; numerous people have claimed to have done so in the comments and, allegedly, in the Steam discussions. Some of them suggested simply turning around and taking the alternate route to Medical, while others suggested stomping past it, which was successful for one of the users. Although an issue like this is still annoying, this player is not as unfortunate as the one who had only stasis packs for the Dead Space final boss because there are fixes for it.
It’s the developer’s responsibility to make sure that bugs and glitches are fixed so that the experience is not ruined for other players when the majority of games are released. This is a regrettable mixture of bugs, which can range from something amusing like a model glitching out to something incredibly annoying like hits not registering in Call of Duty: Warzone 2. Motive should soon be able to offer a solution.
Dead Space is available now on PC, PS5, and Xbox Series X/S.
Players of Hogwarts Legacy can’t help but notice a strange correlation between Gladwin Moon and the places where they discover Demiguise Statues for him.
During the events of Hogwarts Legacy, Gladwin Moon serves as the school’s caretaker, and the side quest that sends players off to gather Demiguise statues has some peculiar implications on his actions. Gladwin Moon is in charge of imparting one of the game’s many spells to the main character, like many other members of the faculty staff in Hogwarts Legacy. In Moon’s case, he gives players instructions on how to pick locks in Hogwarts Legacy using the Alohomora Unlocking Charm.
With the help of this crucial Hogwarts Legacy spell, players can finally enter Hogwarts’ Hospital Wing and gather the final three House Crests necessary to unlock the chest in their common room and begin the Daedaelian Keys side quest. However, Gladwin Moon teaches the players Alohomora in order to have them destroy a collection of Demiguise statues that are dispersed throughout Hogwarts and the surrounding villages. Gladwin claims that he has an embarrassingly irrational fear of Demiguises as a result of a bad experience from his time in Korea as a child, and he thinks that the statues are being placed in Moon’s favorite spots in a frustrating attempt to frighten him.
While some might view this as Hogwarts Legacy’s lame justification for sending players off into the wilderness, many of these Demiguise statues appear to be situated in dubious locations. Specifically, while the statues in the castle and Hogsmeade would make sense, many of them can also be found inside cottages owned by a number of witches throughout the greater Hogwarts Valley. As a result, many fans have begun to theorize that Gladwin Moon has been sleeping around, including OneFloppyDisk.
This information about Gladwin Moon hardly seems accidental given how meticulous and thorough Avalanche has been in bringing the Wizarding World to life at an unprecedented level and scale. The open world in Hogwarts Legacy was designed to be immersive and to exist independently from the player character interacting with it, from Ominis Gaunt’s distinctive way of moving around the castle to the portraits playing music in the hallway.
Players can rank up their Alohomora spell to the third level by collecting all of Gladwin Moon’s statues, which will enable them to unlock every lock in the game. Players who are starving for new content will have to wait since Alohomora is required to collect all the collectibles in Hogwarts Legacy. It may be some time before fans see a new adventure set in the Wizarding World that the development team at Avalanche so meticulously created, as the developers have stated that there are no DLC plans for Hogwarts Legacy at launch.
Hogwarts Legacy is available now on PC, PS5, and Xbox Series X/S. PS4 and Xbox One ports release on April 4, whereas the Nintendo Switch version arrives on July 25, 2023.
A dedicated player paints a picture of how the new loot shower from a defeated opponent in Call of Duty: Warzone 2 can be very problematic.
The second season of Call of Duty: Warzone 2 is now available, bringing a variety of updates and changes to the game’s mechanics. However, at least one of the updates isn’t sitting well with some players in the community. At launch, Call of Duty: Warzone 2’s new backpack system significantly altered the battle royale’s inventory system. Players voiced some of their concerns to Activision and Infinity Ward during Season 1, which led the studio to alter the system’s operation in Season 2.
While most of Call of Duty: Warzone’s gameplay mechanics have been carried over and modified for Warzone 2’s setting, the backpack system is a brand-new design choice. Players in the original Warzone were automatically given ammunition, money, and armor plates as they defeated enemies, but they were unable to store any additional items. With upgradeable backpacks in Warzone 2, Infinity Ward decided to change the system and give players more storage options. Additionally, after defeating an adversary, they would drop a lootable backpack from which players could select particular items for later use.A portion of the player base complained that success in Call of Duty: Warzone 2 should depend on timing and skill rather than randomness and stacking Self-Revive Kits and spare plates. This new iteration of looting was not well received by the player base either.
In Season 2 of Call of Duty: Warzone 2, Infinity Ward made the decision to completely do away with the upgradeable backpacks and replace them with limited inventory space for each player upon spawn. In addition, rather than spawning a backpack when an enemy is defeated, the game now disperses loot around it. On the social media site, Reddit user Chieffelix472 shared a screenshot that showed the loot shower as it is right now. It can be seen in the post that Chieffelix472 is standing over a defeated foe, and instead of scattering the dropped items around the area, the weapons and ammo just congregate in one location, making it much more difficult to sort through items quickly.
On the subreddit, other players have expressed their displeasure with the new system. Key items like Durable Gas Masks, Killstreaks, and Self-Revive Kits can now be stuck under a defeated player, causing players to waste time trying to loot, as the first comment very explicitly points out. The player base agreed that Infinity Ward should address the randomness of finding a backpack and fix the bugs related to interacting with dropped backpacks. Instead of fixing any of the previous issues, the updated system in Call of Duty: Warzone 2 Season 2 introduces a new set of issues.
One of the many problems affecting the game at the moment is the backpack and loot shower, which Activision and Infinity Ward have already addressed. These issues have been acknowledged and are being worked on. As they brave the brand-new Ashika Island map and Resurgence mode in Call of Duty: Warzone 2’s Season 2, players will currently have to put up with the messy loot showers.
Call of Duty: Warzone 2 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
A player of The Elder Scrolls 5: Skyrim posts a picture of a young person sporting strong Daedric armor, which sparks controversy among other players.
A young person sporting the bulky Daedric armor can be found in the game world of Skyrim. Popular action role-playing game The Elder Scrolls 5: Skyrim was created by Bethesda Game Studios and is set in a huge open world with a ton of quests, enemies, and treasures to find. The enormous selection of armor and weapons that the player can choose from is one of Skyrim’s most recognizable features. Gamers of Skyrim are able to modify their characters to fit their play styles and preferences by equipping them with various types of armor, each of which offers varying degrees of protection and stat boosts.
The Daedric armor, which is made from the valuable and rare material known as Daedra Heart, is one of the most recognizable sets of armor in The Elder Scrolls 5: Skyrim. The armor is a great option for Skyrim players who want to maximize their defensive capabilities because it offers significant protection and boosts to a number of combat stats. A Reddit user recently posted an image that has shocked many players: a child character decked out in a full set of Daedric armor. Daedric armor is relatively uncommon in the game Skyrim.
Reddit user Jaxon5002 posted the image, which quickly went viral on the Skyrim subreddit. A young female character wearing a full set of Daedric armor, who appears to be a child, is depicted in the image. Although the name of the character is not visible in the image, many players have hypothesized that the youngster may have been inserted into the game via a mod or other custom content. The original poster made it clear that they hadn’t used any mods and speculated that the child wearing Daedric armor might be a result of a bug in Skyrim.
The Skyrim community has reacted in a variety of ways to the idea of a child character donning Daedric armor. The image has elicited reactions ranging from amusement or cuteness to shock and disbelief. There are issues with the potential effects of allowing child characters to wear such ferocious and powerful armor, though. Overall, the Reddit gaming community was shocked to see a young child in Skyrim wearing such bulky armor.
Players cannot make child characters or change their appearances because The Elder Scrolls 5: Skyrim’s rating and content guidelines prohibit harming or killing children characters. This led a large portion of the Skyrim community to think that a mod or other type of customized content was to blame for the child sporting Daedric armor. The aforementioned effect was gone when they reloaded the last save, so Jaxon5002 was able to prove that this wasn’t the case.
The Elder Scrolls 5: Skyrim is available now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
Returnal appears to be Sony’s slowest PC launch to date.
According to SteamDB, the roguelike shooter had less than 7,000 concurrent players during its first weekend. Sackboy: A Big Adventure, the only game in Sony’s recent PC catalog that performed worse, had only 610 peak, concurrent players.
Sony’s other PC ports have fared far better, with God of War leading the pack with approximately 74,000 concurrents, Marvel’s Spider-Man with approximately 66,000, Horizon Zero Dawn with approximately 56,000, and Days Gone with approximately 28,000.
It’s worth noting that, while Returnal received positive reviews and industry accolades in the year following its release, it’s a much smaller IP than God of War or Spider-Man.
Returnal was released this week for PC and is currently the 165th most-played game on Steam in the last 24 hours. Despite being a far larger IP than Returnal, Uncharted: The Legacy of Thieves Collection managed a similarly low 10,851 concurrent player count during its debut weekend, indicating that even some of PlayStation’s larger IPs have yet to make a significant impact on PC.
Sony claimed in June 2021 that the game sold approximately 560,000 copies on PlayStation 5 during the first two months, which was within its expectations.
Returnal’s PC port was finally announced in December 2022, after months of speculation. Although the title will incorporate ideas and narrative systems originally planned for Returnal, Housemarque’s next game will be a new intellectual property rather than a sequel.
Resident Evil 4 is remembered as a highly influential entry in the survival horror genre for perfectly combining competent action game experience with chaos.
Resident Evil 4’s revolutionary design forever changed the survival horror genre. Since the original Resident Evil in 1996, the Resident Evil franchise has been regarded as the pinnacle of survival horror. However, as this formula became stale, Resident Evil 4 was tasked with revitalizing the series in order to keep it from being cancelled. RE 4 did much more than that: it not only delighted audiences, but it also established the standard for all third-person shooters to follow.
This shift, however, drew criticism from some critics: Resident Evil 4 was accused of having a story that was more action than horror. Leon delivered one-liners, performed incredible feats of athleticism, and even addressed the camera in the opening cutscene. With Leon adopting this sardonic demeanor, it’s difficult to believe he’s ever in real danger. Some felt that these Hollywood B-movie tropes detracted from the scares in Resident Evil 4, and that they diluted the survival horror essence of the Resident Evil series and all future survival horror games.
Resident Evil 4 redefined survival horror by allowing the player to control the situation.
Resident Evil 4 director Shinji Mikami sees survival horror in a completely different light than most critics, dismissing their concerns about the game’s inclusion of action entirely. In the West, popular opinion holds that survival horror games constantly put the player at a disadvantage in order to maintain the player’s sense of helplessness. This is why the characters in the best survival horror games are usually weak and difficult to control. However, Mikami defines survival horror as “a game where fear and a sense of exhilaration coincide” (via Game Informer). With this definition, action is an ideal companion to horror.
Resident Evil 4’s improvements made it a standout in the survival horror genre.
Mikami acquires this action integration by giving the player more control over the camera. In previous Resident Evil games, the camera was fixed in place, which not only overcame hardware limitations but also gave horrific moments a cinematic staging. However, in order to meet the action-oriented demands of modern players, this camera system had to be replaced. Resident Evil 4 instead used an over-the-shoulder perspective, giving the player more control over their firearm aim and allowing them to direct the action. This change also made Resident Evil’s tank controls more intuitive, as well as hiding enemies out of sight behind players for more realistic scares.
Along with this shift in perspective, RE 4 provides Leon with a larger arsenal to choose from. The increased firepower contributes to Mikami’s “sense of exhilaration” through over-the-top violence, but this change benefits more than just the game’s action. The abundance of resources encourages players to use ammo more frequently in the short term rather than saving it for a hypothetical future situation. This heightens the tension because the player must act quickly in order to survive. The opening village sequence exemplifies this philosophy, pitting Leon against a swarm of hive-minded enemies and requiring the player to make the best use of the limited resources.
Mikami’s vision of a then-modern survival horror game was served by Resident Evil 4’s over-the-shoulder camera and heightened combat. While some critics believe that the increased emphasis on action tainted the genre for years to come, there is no doubt that the development of RE 4 spawned a slew of well-known franchises. Devil May Cry is the most well-known example, taking edgy action to its logical conclusion, but Dead Space and The Last of Us both credit RE 4 as an inspiration for their eerie gameplay. Resident Evil 4 demonstrates that the genre must be adaptable and flexible.
How has Resident Evil 4 influenced gaming?
Resident Evil 4 was able to provide organic cinematic sequences in exchange for a more linear overall game design that largely replaced exploration and puzzle solving with a series of carefully orchestrated moments. It was no longer necessary to simply watch a game’s film-like moments.
On January 11, 2005, Resident Evil 4 was released. While the rest of the world was celebrating the release of what was widely regarded as an instant classic, these gamers stood on the sidelines, shaking their heads at how this latest installment was a shambles. “It’s not even a Resident Evil title,” they claimed. Or, as Eurogamer put it in their 2005 review of the game, “we’re not entirely convinced that the long-term adventurer will appreciate having the need for lateral thought replaced with action.” Those who questioned Resident Evil 4 insisted they didn’t want to spoil anyone’s fun, but they couldn’t help but notice the clouds on the horizon.
Resident Evil 4 was able to bring the survival horror genre – and video games in general to the next generation thanks to this change. Its camera movement, button prompts, and challenging enemies paved the way for later third-person shooter titles like Uncharted and The Last of Us.
Everyone else laughed at the time. Resident Evil 4 was more than just a great game; it was a true revolution. Capcom’s desire to revitalize the Resident Evil franchise went through several failed incarnations during development (one of which became Devil May Cry), but the studio knew that the fourth Resident Evil title needed to destroy most of the series’ conventions.
With games like Dead Space and The Last of Us popularizing the “over-the-shoulder” third-person view, it influenced the evolution of the survival horror and third-person hybrid genre. Resident Evil 4 will be remade for the PlayStation 4, PlayStation 5, Xbox Series X/S, and Windows in 2023.
After much anticipation, Neowiz has released a new cinematic trailer announcing the release date for the action game Lies of P with Bloodborne and Soulslike elements.
A new official launch window trailer for Lies of P has been made available by the Korean developer and publisher Neowiz. The teaser comes after the recently unveiled Lies of P trailer, which depicts Pinocchio fending off some terrifying Victorian horrors.
Lies of P, like Steelrising and Thymesia, looks to draw more inspiration from Bloodborne than Dark Souls due to its setting in the late 1800s. Lies of P seeks to represent “a collapsed city bereft of prosperity,” in contrast to the Belle Epoque era, which was characterized by optimism, peace, and economic prosperity as well as technological, scientific, and cultural innovations. After much anticipation, Neowiz has finally provided a launch date for the action-packed, grim Belle Epoque-themed Soulslike game. Since its initial announcement in 2021, Lies of P has piqued fans’ interest.
The launch window trailer does a good job of reinforcing the tone and plot by displaying a horrifying monster come to life and featuring a voice-over from what appears to be the antagonist of the narrative. The trailer ends by announcing the August 2023 release date and encouraging viewers to add the game to their wishlists for PS4, PS5, PC, Xbox One, and Xbox Series X/S. Additionally, Lies of P will be available on Xbox Game Pass on launch day, giving Game Pass subscribers a fantastic opportunity to start playing right away.
Although Thymesia and Steelrising are already playable, Lies of P is still in the spotlight and is anticipated to be the most similar to Bloodborne. While Bloodborne’s comparison to Lies of P means Neowiz will be able to establish a name for itself, there is a lot to live up to. With Demon’s Souls and Dark Souls having established the Soulslike genre, FromSoftware had twenty years of experience by the time Bloodborne was released. However, Neowiz has more expertise in smaller-scale initiatives and poker games.
However, the various trailers and gameplay, including the recent stunning Lies of P 8K gameplay footage, seem to have allayed any concerns about what the Korean studio can deliver. Despite the fact that Neowiz’s other endeavors are much smaller in scope, the company has released a number of games that have received generally positive reviews. Hidden gems include the stylish 2D games Metal Unit and 8 Doors: Arum’s Afterlife Adventure as well as the more well-known game Skul: The Hero Slayer. Fans won’t have to wait too long to find out if Lies of P lives up to expectations with the August release date.
Lies of P is scheduled to release in August 2023 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
The Public Investment Fund of Saudi Arabia ups its investment in Nintendo and overtakes all other outside investors as the company’s largest shareholder.
Saudi Arabia expanded its investment in Nintendo, becoming the company’s largest outside shareholder. The sovereign wealth fund has increased its stake in Nintendo for the second time this week, confirming Saudi Arabia’s position as a major investor in the esports and gaming industries.
Saudi Arabia has made significant investments in gaming over the last few years through its Savvy Games Group division. Last year, this Saudi Arabia state-owned company paid nearly $1.5 billion for the acquisition of ESL Gaming and FACEIT, combining the two esports tournament organizers into a single powerful entity. Capcom, Nexon, Activision, and Embracer are among the companies in which the Saudi Arabian Public Investment Fund has a stake. The country’s ambition, according to Mohammed bin Salman, Crown Prince of Saudi Arabia and Chairman of the Board of Savvy Games Group, is to “make Saudi Arabia the ultimate global hub for the games and esports sector by 2030.”
The Public Investment Fund of Saudi Arabia became Nintendo’s largest outside investor, owning 8.26% of the popular Japanese gaming company. Saudi Arabia increased its holdings of Nintendo stock through the Savvy Games Group from 6% in January to over 8% one month later. This investment is part of Saudi Arabia’s plan to invest heavily in the gaming market, putting it ahead of Japan’s Government Pension Investment Fund but trailing Nintendo as the company behind iconic franchises such as Mario and The Legend of Zelda.
Saudi Arabia’s gaming investments aim to establish the country as a major player in the industry, with a presence ranging from esports tournaments to major game developers and publishers. Saudi Arabia’s Public Investment Fund is said to be worth more than $1 billion in both Capcom and Nexon, while the Savvy Games Group has a reported budget of $38 billion to invest in various gaming companies around the world.
This Saudi investment should have no effect on Nintendo’s future plans, as the company recently announced the first wave of DLC for Splatoon 3 as well as a slew of new games during its Nintendo Direct presentation. This year, Nintendo is releasing a slew of highly anticipated games, including The Legend of Zelda: Tears of the Kingdom, Kirby’s Return to Dreamland Deluxe, and Advance Wars 1+2 Re-Boot Camp. Despite these upcoming games, fans are still hoping for a Nintendo Switch successor, which does not appear to be on the horizon.