Then Stalker 2 on Xbox Form S seemed “impossible”, GSC now believes that any game can reach the console’s memory limits and the PC version is more optimized


Trailers for Stalker 2 are now available, as are several interviews with GSC Global developers (our private interview will be published today, October 17, by the way)! In one of these interviews, conducted through Windows Central, developers collaborated with the Xbox Form S and the way it runs convinced them that any game can reach the console’s memory limits.

“To begin with, we thought that bringing Stalker 2 to Xbox Form S might not be possible. We have such a big game with so many mechanics and an excessive amount of elements. I felt that this should not be like this. It is possible to do it, but then we started to optimize, adding intact options for data transmission. Unreal Engine has a number of functions for this, but for our game, we actually needed to squeeze every megabyte out of every content of the device. Come on, and now we did it.

“So this experience, I think it is possible for any game to reach the memory limits of Xbox Form S. And yes, not every developer, every studio has the opportunity or the day off to optimize for Xbox Form S. We had to improve our experience on the optimization aspect, which also helped the PC perform better. We have slightly low minimum PC requirements for a modern game.

“On Xbox Series S, we stick to 30 FPS. However, in many cases, we manage to reach 60 FPS, but it is not as consistent as on Series X. But we are looking to get a performance mode for Xbox Series S, for reach 60 FPS. We believe it is possible.

The topic of the Xbox Form S has proven to be a difficult topic of debate among some game developers, as the distinguishable limits of the hardware are daunting. For example, the CPO of Dune Awakening told us at Gamescom that making the Form S model “would be a challenge.” So this safe angle is refreshing, needless to say. Although it won’t run at 60 FPS, a cheaper console with Stalker can be a boon for many.

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