A new independent editor is breaking into the scene, to add to the variety of places that can help deliver the type of games that can find places like ours saying one thing.
Anyway, this new label is called pants, which extends to the publication after its humble beginnings as a newsletter that defends independent games that are “bold and strangers.”
The first pairs of games that were enrolled are sub-Verge, a “game of psychological narrative puzzle” of the interactive tragedy of the developer that was broadcast in May and the thing of the lonely terror of the tributary games is occluded. Pants also brings its own Puzzletunk game, currently available through Itch.io, to make steam at the end of this year.
“The world probably does not need another independent editor,” said Pants Founder Jamin Smith, previously brand manager at Square Enix and Marketing Director of Modern Wolf. “But our vision is built with a different set of principles. With an existing awareness platform and terms that provide innovative agencies and security to development partners, we seek to actively cut the risk, find peculiar or experimental games that can draw the inexplored or sniffed gender waters.
“‘A home to misfit’ is more than a motto; it is a call to weapons for games that do not fit traditional publication structures.”
The part of what has caught my attention, given the non-small list of problems, both the independent spaces and the triple-A of the games industry are dealing today, is the desire to welcome the idea of assuming the game with concepts that come with some risk, as the tastes of Mega-Tuccess Baldur’s Gate 3 did.
The great corporate cheeses are correctly criticized regularly for refusing to assume risks with the results of their companies, which leads to a great iteration about the properties established on the new IP and the blind persecution of trends that often end are not so well, especially for developers.
Meanwhile, the independent space, with more pressure on developers than ever before, in terms of discovery and the need to make enough bank to keep their study afloat in the current financial climate, is not exempt from their own factors that can prevent developers from risking running the risk of creating something unique that could fill a desire as a player who currently does not know.
We will have to see if Pinoon can help the games that are recorded to make their way and have the opportunity to get out of risk, but it seems a mission that is worth undertaking.