The Video Games History Foundation today launched the VGHF Digital Library, a file with more than 30,000 selected files from its physical collection.
The file is currently in early access with more elements to come, but currently includes more than 1,500 video games out of full text printing, development assets never seen before, works of art and promotional materials.
Users will have the ability to look for specific games, authors, editors and other crossed metadata and previously internal materials.
These materials include guides and articles from the first 12 years of E3, an international collection of Fromsoftware promotional material compiled by the citizen archivist Kris Urqhart, and 100 CD of art and press releases from Gamepro’s Magazine Archive.
“We have been working on this project since we founded the Video Games History Foundation in 2017, so we are extremely proud to start providing access to our digital library and continue our mission to make the video game history accessible to anyone “VGHF Founder Frank Cifaldi said.
“We believe that with the right tools, anyone can be a video game historian, and we cannot wait to see what new stories inspire our file. We also expect this to inspire those in the video game industry to consider the importance of preserving their work and contributing to initiatives like ours. “
The director of the VGHF Library, Phil Salvador, added: “Our vision has always been to open our collections to all, whoever and wherever they are, and after years of work, today we are taking the first step towards that future Open digital.
“We sincerely believe that this tool will change the way people study the history of video games. We cannot expect to see what historians, researchers, authors, youtubers, fans and all intermediates will discover.”
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