Slitterhead creator says action horror will be ‘fresh and original’ and ‘a little rough around the edges’

Slitterhead writer Keiichiro Toyama says he and the Bokeh Sport Studio team are committed to “originality,” though that comes at the price of a sport being “a little rough around the edges.”

Toyama, who created Gravity Hasten, Tranquil Hill, and the terrifying Siren form, hasn’t excused a pristine game since 2008’s Siren: Blood Siren, making this time’s Slitterhead setup particularly exciting for horror lovers.

In a conversation with GameRant, Toyama highlighted that he has always strived to ensure that his games feel unused and unique above all else.

“Since the first Silent Hill, we’ve maintained a commitment to freshness and originality, even if that means being a little rough around the edges,” Toyama said.

“That attitude has remained constant throughout my works and in Slitterhead.”

A bit of what, precisely, Toyama thinks is “harsh” about Slitterhead’s residue being noticed, but fortunately, we don’t have to wait long: the long-awaited horror move is closer this time, coming to PC at via Steam and Epic Games Pack, PlayStation 4, PS5 and Xbox Line X/S on November 8, 2024.

 

Slitterhead was first announced in 2021. We first got a look at it last summer, when a developer diary revealed pristine information about its inaugural name, including a sneaky look at one of the game’s biggest enemies. skills and – amazement! – the ability to play like a dog, something that was also repeated in images leaked in June.

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