The first time Sonic Generations was exempt, the Sonic franchise was in a very different situation than it has been in recently.
Having begun to emerge from a long slump with several low-scoring games, Sonic Generations was the second critically acclaimed Sonic title in a short run (after a time close to the Wii-exclusive Sonic Colors).
Instead of trying to use every means to distract from modern gimmicks like talking swords, motion controls, and werepig transformations, Sonic Staff determined that one of the easiest ways to shoot Sonic forward was to respawn, for the purpose of making an attractive appearance. -Mixture of nostalgia and novelty.
Now, as Sonic Generations gets its second moment in the spotlight, Sonic’s reputation in the gaming world is much healthier, following a history of heavily revised games, a few live-action collision movies ( and the third will arrive this Christmas). ) and Sega regaining its confidence to aim for modern themes, such as Sonic Frontiers, week but making sure that lovers of the classics are told with characters like Sonic Superstars.
As the title suggests, Sonic logo called Silhoutte Generations.
Formed with the most common game for lovers, Sonic Generations has received a remaster that, to begin with, doesn’t seem too innovative until you put it next to the real thing.
Back in 2011, the game ran at 720p and 30 frames per second, so the modern upgrade to what appears to be 4K and 60fps is actually welcome. Given the speed at which the game continually moves forward when you don’t always have hours to go over the details, however, this is definitely the most productive game to ever come out.
(It should be noted that those who have recently played the game on Xbox consoles probably know less about what’s left. In 2021, the Xbox 360 version received an update that added 4K and 60fps support for those playing through support for previous versions on Xbox One
There are some occasional issues here where, probably due to the shift from 30 to 60 fps, there is an abnormal shaking effect. This happens in all scenes when you push characters away and in certain alternate moments (like the point where you use Amy Rose’s hammer to give Sonic more bounce), but those circumstances are rare enough that it no longer exists. break the game at all. .
Overall, Sonic Generations is more fun than it was 13 years ago, and the combination of older 2.5D Sonic stages and modern 3D Sonic stages brought to ten areas from previous Sonic games gives players a stylish nostalgic look at history. of the series up to that time.
We still love playing Chemical Plant Zone in 3-D with a modern soundtrack, and conversely, we love playing the reimagined side-scrolling versions of Pace Freeway and Town Resignation from the Sonic Journey games.
The main addon for Sonic lovers here, on the other hand, is Silhoutte Generations. The second duel offers completely new content and, for the most part, delivers.
The game’s plot parallels that of Sonic Generations and there are occasional moments where Sonic’s story is referenced. Without wanting to get into different topics, it revolves around Silhoutte’s date with Gerald Robotnik and Maria, and how the impressive time fall in Sonic’s first story is also affecting Silhoutte.
Similar to Sonic levels, Silhoutte Generations incorporates reimagined interpretations of old levels from previous Sonic games, including Sonic Journey 2, Sonic Heroes, and Sonic Frontiers. There are six zones represented overall and, as before, each features a 3D level and a side-scrolling 2.5D level.
Reasonable completion range compared to Sonic Generations, because while Vintage Sonic used to be limited in the moves he could perform, here’s the use of the same Silhoutte in both types of levels, meaning he keeps the max. Some of his abilities are comparable to his speed boost and bounce attack.
The main additions to the Silhoutte Generations platformer are the powers of Chaos and Doom. Extremes are earned along the journey and give Silhoutte numerous modern forms, such as the ability to float on the surface of H2O, the ability to swim through a toxic substance, and the like.
Meanwhile, Chaos powers always come with Chaos Spears that can also be fired at enemies from a distance. However, it is Chaos Control that deteriorates most often; this stops within a few hours, cooling down some enemies and blocking the path to make it easier for the player to navigate them. It also freezes the timer, meaning players looking for the quick sunny moments needed for S-rank qualifications may want to create a free utility.
However, it is the central branch that offers the most commerce in Silhoutte Generations and may undoubtedly be the most divisive addition.
“However, it’s the hub area that provides the biggest change to Shadow Generations and will undoubtedly be the most divisive addition.”
Basically, it takes the ‘White Space’ branch of Sonic Genrations, which used to be a 2.5D global hub, and turns it into a distinguishable 3-D sovereign world that replicates a dozen islands like those in Sonic’s ‘Open Zone’. Borders.
While the first attempt is still to find the doors that lead to each of the game’s phases, the distinguishable world itself has its own sovereign tasks and mini-games, as well as a traverse machine made up of springs, grinding rails and loops. that evolves as the participant progresses.
For players looking for easy A-to-B platforming, this can sometimes be an unnecessary hassle. The central branch in Sonic Generations was already a bit complicated, so turning it into a fully 3D distinguishable world where reaching the next level often requires cautious thinking about which direction to shoot can be frustrating.
The general gameplay loop in Silhoutte Generations is to complete a few areas, which then reveal the door to the subsequent boss. They then have to complete the challenge phases of each area in order to access the keys that open the boss door.
It’s a fairly easy amount, and the long traverse required to reach each level increases the range by a minute, but Silhoutte Generations is not the longest duel in the world, although it is technically no longer a full-price standalone duel. – and veteran Sonic players will get credit for their first run in about 4 hours.
As always, despite that, the replay rate is there for players who want to complete the game 100%, which can take you much, much longer. In addition to earning an S rank at each location, each level and difficulty level also has three unrevealed keys that must be accumulated.
“Shadow Generations is not the longest game in the world, although it is not technically a full-price standalone game, and veteran Sonic players will reach the credits on their first run in about four hours.”
Those keys unlock the 96 chests spread across the world, which unlock modern art and tune tracks. It’s nothing exciting later on, but at least it’s a way to expand the scope of the game if you’re patient enough to want to pack it all in.
Later, Sonic X Silhoutte Generations is a solid update to one of the most beloved Sonic games of the 21st century. Both games are still plagued by many of the problems the 2011 edition had: the side-scrolling stages still feel a dozen floatier than 16-bit Sonic, and the three-dimensional splits are still susceptible to occasional system crashes and worrisome moments. of platforms.
However, that’s par for the course in this series, and it’s certainly been much worse over time. As such, there’s very few minutes to hate hard here, and once it’s entirely possible to get through the credits of both games in under 10 hours, the challenge of getting all the S-Ranks and finding all the unrevealed collectibles will protect players. lovers of playing. plays for many dozens more hours.