IllFonic “realigns with refined strategy” while making “cuts” to its teams

Developer IllFonic has confirmed that it has made “cuts” to its staff.

In a brief statement, CEO and co-founder Charles Brungardt said he had to “accept the harsh reality” of the “state of the industry” and “realign with a refined strategy” with “the biggest heart.”

“Today we had to accept the harsh reality that the state of the industry has impacted us here at IllFonic,” Brungardt wrote in the statement posted on social media.

“It is with a heavy heart that today we had to make cuts to our teams as we realigned with a refined strategy.

“There is a lot of talent in this group and if you or your team are hiring, please reach out here so people can be connected to open positions,” the statement concludes. “Thank you.”

Brungardt’s words stopped short of confirming how many staff had been affected by the cuts, or how he hopes to reshape his strategy in the future. It’s also unclear how this might affect the study’s development process.

Founded in 2007, IllFonic is an independent video game studio located in Colorado and Washington. His credits include Killer Klowns From Outer Space: The game, Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The game, Dead Alliance, Star Citizen, Evolve, Armored Warfare and Nexuiz.

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