Don’t worry, the Monster Hunter Wilds beta can serve as blind NPC and nightmare fuel, but the full game shouldn’t haunt your dreams.


Monster Hunter Wilds or for vacation, and then come across some graphics. Nightmare gas bug that makes the sport no longer seem like one you’re making plans to participate in in 2025.

Upon loading, several other people on the Monster Hunter subreddit were sharing clips of those issues: The visual NPCs revert to almost 2D texture mode with no eyes, which, as you can imagine, makes for fascinating conversations, and the monsters just They are gigantic. angry stains that you’re just staring at, like for those who are cleaning, then a baby who has long since gone crazy with some Play-Doh (silly putty, I think, for those who are from all over the world). pool).

You’ll be able to simply take a look at one of the posts included in this text if you need an idea of ​​what it’s been like for those other people, as they navigated a realm that is an appealing mix of clever, optically realistic, and abstracted Existential Fear. To be honest, if you’re committed to hunting some monsters, you’ll want to be able to do anything else.

Anyway, the good news is that Capcom is already on the case, suggesting that it’s making sure the game’s overall creation is less susceptible to things like this, and giving other people troubleshooting steps they can practice to give them attendance. a less strange beta experience.

“The afterimage noise issue that occurs in certain environments when frame-raising is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test,” the developer wrote in a tweet , with some additional alternative problems. being famous throughout the steps to point to a troubleshooting information that is published on Steam.

If you’re a bit more into Monster Hunter, you’ll be able to read some of our quotes previewing Wilds and describing why what Capcom has achieved with armor in terms of the genre is great.





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