If relentlessly collecting sticks and hitting rocks is an opening that feels a little stagnant at Disney Dreamlight Valley, there’s something new on the horizon. Developer Gameloft has unveiled The Storybook Vale, a second paid expansion for the rural life simulator, which will take players into a world of Greek myths, Scottish folktales and more when it launches on November 20.
Storybook Vale, which follows the end-of-time expansion A Rift in Week, features another world for Dreamlight Valley players to explore in the path of the titular Vale. Described as “the place in your heart where all your most precious stories live”, it is said to have once been suspended in the sky above Dreamlight Valley, but was stolen by Maleficent and Hades, and at some point fell into disarray. because the couple started arguing. And that’s where players come in, embarking on a quest for the Lorekeeper, an enchanted shop that controls the arena as a whole, to recover its scattered pages and fix the holiday.
And all of this takes place in the three new biomes of The Storybook Vale. There’s The Bundle, inspired by “dark academia” and the “fresh but cozy atmosphere of an autumn forest”; Mythtopia, which is themed around “Greco-Roman culture and ancient myths” (and will even have its own Mount Olympus), plus Everafter, a combination of “dark enchanted mushroom forest and windswept wastelands” inspired by the “Scottish and Scandinavian folklore”.
The Storybook Vale will be exempt in both parts, the first will arrive on November 20 and the second will arrive the nearest summer. The first section introduces three new villagers: Merida from Courageous, Hades from Hercules, and Flynn from Tangled (who will be able to meet Rapunzel if players have the A Rift in Week End of Time expansion), along with new collectibles, equipment, resources , and “dozens” of new recipes. Players can fish for koi fish, for example, or roll ragweed, and there are new animal companions like owls, little dragons, and little winged horses.
Additionally, the expansion introduces Trials, special quests inspired by fairy tales and myths that players will need to figure out the use of their new and worn equipment. An entirely new type of equipment is the Royal Internet, used to capture the Lorekeeper’s scattered pages, which come into existence as historical origami creatures known as Snippets, which will then be assembled into puzzle-like tapestries and hung in the game’s houses. And that’s just Section One, with the closest Section Two, The Unwritten Geographic Regions, visible players “venturing into a strange world beneath the Storybook Valley.” [to] solves the mystery of the missing princess,” alongside Maleficent and a second, recently unannounced personality.
Two pieces from The Storybook Vale are included in the second expansion of Disney Dreamlight Valley, launching November 20. Purchases also come with 5,000 Moonstones, understood to be the highest currency in the game, and there is a Magic version, with 10,000 Moonstones, the Autumn Manor Area Stye, the Storybook Vale dress and outfit, plus the Wife and Child Pegasus’s space. On the other hand, the Storybook Pack includes the base contest, a new expansion and 13,000 moonstones, while the enchanted version brings together the base contest, both expansions, 18,000 moonstones and “exclusive rewards.” Gameloft hasn’t announced pricing for any of these at the time of writing, but the late-breaking A Rift in Week expansion costs £24.99, so expect things to pick up from there.
Throughout it all thatGameloft has shared a look at the next order of isolated updates for the base game, opening with Stitch Pleasant on December 4. This brings Sally from The Nightmare Before Christmas to the Valley, complete with the usual introductory quest and Friendship rewards. That’s along a new top-notch celebrity trail, which includes ice-themed furniture and alternative rewards. Stitch Pleasant also promises plenty of new features, including floating islands. These function as distinct building areas, biomes themed to current upcoming base competitions, which players can expand to if they need more space (the object boundaries are free of alternative locations) and each island is associated with its opposite numbers of the Valley. Plaza Island, Woodland Island, Sunny Island and Frosted Island are set for foundation in December and more will apply.
Additionally, developers feeling limited by the game’s Wave 4 rotation issues will soon see them increase to 16, opening up new decoration possibilities. Gameloft says the improved location tool applies to furniture, structures, landscaping pieces, assets, or even dropped pieces like prepared dishes, with backup for fences and paths at a later time.
But that’s still not all presented throughout Gameloft’s original wave of Disney Dreamlight Valley. The developer also shared a roadmap covering its three isolated updates for the first half of 2025. In early 2025, for example, players will be able to discover “a whole new world and enjoy a magical adventure” – the attached image shows the arrival of Aladdin and Jasmine – the spring date of 2025 guarantees a “land of wonders”, whose symbol of the Cheshire cat definitively marks the arrival of Alice’s adventures. And after all, the summer of 2025 will give players the opportunity to “solve an ancient mystery and discover who waits inside Skull Rock.” And given the origins of Cranium Rock and the pink feather buried in the sand in Gameloft’s teaser, this must be the life that Disney Dreamlight Valley welcomes Peter Pan and his friends to after all.
Expect more details as their respective releases get closer.