Balatro dominated the game Developers Choice Awards last night, taking home the game of the year and the best debut along with the best design and innovation award.
Astro Bot won two awards in audio and technology categories, while Black Myth: Wukong received praise for the best visual art.
Studio Zero metaphor: Refantazio won the best narrative with the life of Deck Nine Games is strange: double exhibition taking home the social impact award.
As reported above, Remedy’s creative director, Sam Lake, received the Lifetime Achievement award, which was presented by Alan Wake and control actor Matthew Porretta.
Lucas Pope received the Pioneer Prize for his contributions to the development of the game, as well as the creator of Paper, please as the DINN work return and his work at Naughty Dog.
The Independent Games Festival also took place yesterday, consumes me galrat the Seumas McNally Grand Prize. Developed by Jenny Jiao Hsia, AP Thompson, Jie in Lee, Violet WP and Ken ‘Coda’ Synder, the game also won the Nuvo and Wings Awards.
The Cuevas de Qud de Fide de Freehold Games won excellence in the narrative, the Moonloop Games Award took home the excellent prize in visual arts, while the tactical rape wizards of suspicious developments won excellence in the design.
Showing, developed by Julián Cordero and Sebastian Valbuena, won the excellence in audio, and the tragamoneas waste of Vinny Roca won the best student game.
Here is the complete list of winners for both ceremonies:
GDCA winners 2025
- game of the Year: Balatro (Local Thunk, PlayStack)
- Better debut: Balrato
- The best visual art: Black myth: Wukong (game science)
- Best Audio: Astro Bot (Team Asoobi, Sony Interactive Entertainment)
- The best narrative: Metaphor: Refantazio (Studio Zero, Atlus, Sega)
- Better Technology: Astro Bot
- Best design: Balrato
- Social Impact Award: Life is strange: double exposure (Mazo nine games, Square Enix)
- Innovation Award: Balrato
- Pioneer Prize: Lucas Pope
- Award for life achievement: Lake Sam
IGF winners 2025
- Seumas McNally Grand Prize: Consume me (Jenny Jiao Hsia, AP Thompson, Jie in Lee, Violet WP, Ken ‘Coda’ Synder)
- Excellence in visual art: Haritii (Moonloop Games, Firestoke)
- Excellence in Audio: Play (Julián Cordero, Sebastian Valbuena, Panic)
- Excellence in design: Mavios of tactical infraneza (suspicious developments)
- Excellence in the narrative: QUD caves (Freehold games, kitfox)
- Nuovo Award: Consume me
- Alas Award: Consume me
- Best student game: Slotting waste (Vinny Roca)
game-developers-choice-awards-2025-wins-game-of-the-year”>Source link