Ubisoft has launched another Patch for Assassin’s Creed Shadows, and is the most substantial update of the game so far, introducing a variety of features required by fans along with improvements such as improving visual fidelity in PS5 Pro.
Since the launch of Assassin’s Creed Shadows at the end of last month, fans have been sharing their list of characteristics wishes, and Ubisoft has clearly been listening. From the 1.0.2 update today, for example, the “Follow route” option seen in Assassin’s Creed Games has returned, and the mounts can now automatically follow the path to a marked destination when Pathfinder is enabled. In addition, horses have now increased in cities.
In other places, players can now restore domain nodes in Naoe and Yasuke skills trees if you like to try different game styles, and now it is also possible to sell and dismantle multiple items to save time. That applies both to merchant with merchants and by dismantling articles in the forge of the hiding place. And here there is another addition of time savings: Update 1.0.2 Now allows players to quickly access the research board holding the option button for a few seconds.
As for the improvements of PlayStation 5 pro mentioned above, Patch 1.0.2 presents PSSR, which must be manually enabled if you have already been playing in the console, and adds specular rays support to the balanced mode. This, says Ubisoft, will bring visual loyalty to the mode of PS5 pro than the performance mode.
Actually, it is also happening a little more in Patch 1.0.2, including the elimination of the 30 -fps frame speed cover while in the hiding place when the performance mode is used in the consoles. That adds to the balance of the fight against the bosses, improve the double murders and improvements to Naoe’s ability to respond “in some cases.” All of the above arrives along with a considerable list of error corrections, as detailed in the Ubisoft patch notes.
The creative director of Shadows, Jonathon Dumont, previously discussed the Ubisoft plans to address the characteristics required by fans after the launch, pointing out that the study “always listened and monitors what the players are doing” and considering “constructive comments”. Dumont, for example, confirmed that Ubisoft is “actively looking” at the introduction of a harder difficulty, although that particular addition sounds as if it could be later.
Assassin’s Creed Shadows, of course, has had a strong start, surpassing more than 2 million players in its early days, a figure says that Ubisoft means that “now it exceeded the launches of origins of Ca and Odyssey.” His critical reception has also been positive, with Tom Phillips from Eurogamer calling Shadows “Majestic in scope” and “impressive in detail” in his four -star review.