Alien: Isolation mod interferes with events, so it technically ends before it begins


Were you a country that thought Alien: Isolation lasted too long? Would you have liked it more if the much-loved sci-fi horror wrapped things up in more than 46 seconds? If so, you’re in good luck: an enterprising modder has now excepted an “impossible” mod that throws a chronological wrench in the works so that the game technically ends before it begins.

“In an attempt to please IGN,” wrote modder Matt Filer on YouTube (and if you don’t know what that is, everyone should transform cloudless here), “this mod substantially shortens the playable length of Alien: Isolation by introducing Xenomorphs to LV-426.”

And here comes the scientific part. What you’re seeing in Filer’s 46-second video below is a generally xenomorph-free form of flashback that typically takes a few hours in Alien: Isolation. It’s a scene that sets the main story into action, in which Amanda Ripley searches for her mother, and that could create an incredible paradox if, for example, someone pushed a murderous xenomorph, causing the death of the flashback team. “As a result of the inevitable deaths,” Filer continues, “Marlow’s team never discovers Ellen Ripley’s flight recorder and subsequently never arrives at Sevastopol to cause the xenomorph outbreak.”

Alien: Isolation Not possible Marketing campaign modification. Stay tuned to YouTube

On the other hand, the mod does a little more than add a Xenomorph; It also changes the form of the flashback at the very beginning of the game. That avoids the paradoxical weirdness of him showing up several hours after Amanda is already (now impossible) doing her thing, and implies that, depending on how ruthlessly environmentally friendly the Xenomorph feels, the whole story “usually ends in less”. one minute.” Or when it comes to Filer’s illustrative video, 46 ​​seconds.

The mod, which can also be downloaded on Nexus Mods, is not simply a fun novelty; It also serves as an advertisement for Filer’s OpenCAGE, an obvious source ready with modding accessories for Alien: Isolation capable of “importing/exporting resources, modifying/creating level scripts, editing core settings, behavior and NPC adjustments, weapon mods, and further!”. And if you’re curious about what else you can achieve, Filer has kindly excepted a Thomas the Tank Engine mod, as is now mandatory.

Sega recently showed that a sequel to Alien: Isolation is in the works, with the game’s director on board. Unfortunately for everyone, Filer’s mod now makes this a temporary impossibility, so expect reality to start collapsing in on itself at any moment.





Source link

LEAVE A REPLY

Please enter your comment!
Please enter your name here