According to the reports, the Mass Effect and Dragon Age Bioware developer has been reduced by half of half in the size compared to two years ago, partly caused by the decision of the Electronic Arts owner to make cuts and transfer to employees to different teams within the company.
Bloomberg reports that, after the announcement of a study reorganization this week, EA informed the team members that they believed they had been temporarily lent to other EA studies after the completion of Dragon Age: the veil that these movements were now , permanent.
Bioware confirmed this week that some employees had been transferred to help in other EA projects, which is said to include Skate and Iron Man, since the next Mass Effect game was pre -production and did not need the entire study.
According to Bloomberg, the transferred personnel had believed that their move to other projects was temporary, and that they were told this week that their loan movements had become permanent relocations, which were no longer bioware employees, and if they wanted to work in Bioware Again, they would have to look for work openings.
Bioware is now below more than 200 people two years ago to less than 100 today, according to Bloomberg sources. A small team led by veteran employees is currently working on Mass Effect 5, and will probably expand as production increases.
In a blog post published on Wednesday, the General Bioteware Manager, Gary McKay, confirmed that the study was restructuring after Dragon Age: The Veilguard the launch at the end of 2024.
Since Mass Effect’s next game does not require “full study support,” he said that an unspecified number of Bioware personnel has been transferred to other teams within his Matrix EA company. According to Bloomberg, around a dozen people were also fired as part of the restructuring.
EA recently reduced its income forecast for its current commercial year, partly due to what it called the low performance of EA Sports FC 25 and Dragon Age: The Veilguard.
The fantasy role play “committed” around 1.5 million players during their first two months of availability, which EA said it was almost half of its expectations.