If there is one card that EA has yet to play to save the recognition of the Battlefield franchise, it is to bring back the Sinister Corporate subseries. Again during the establishment of Battlefield 2042; When everyone was feeling down about the ownership of the game and the direction DICE had taken it, there were a dozen hopes that the sequel would easily end the day.
Many suggested that, as a palate cleanser, EA should remake the Sinister Corporate games. Sinister Corporate 2, in particular, is fondly remembered by many modern Battlefield fans. The two games also offer a unique negative feature that the Battlefield game has: its single-player campaigns.
If EA ever wants to recreate that particular sauce, the top chef will apparently be happy to provide his expertise.
David Goldfarb is a name that is destined to be familiar to many shooter lovers, especially those who loved the Sinister Corporate games as well as Payday 2. Goldfarb has helped create seminal shooter games that are remembered for bringing something new to their respective subs. -genres.
Goldfarb, on the other hand, left the triple-A scene years ago for smaller, more specific projects. His work with The Outsiders, his studio, has explored other realms of shooter length, such as the acclaimed rock shooter Steel: Hellslinger.. But is there ever a universe where he becomes eminent again in a new Sinister Corporate game? In fact, the solution could be safe, no matter how unlikely it is for this to happen.
Goldfarb, who wrote a review of the story of a sinister third company, told PCGamesN that he would be ready to return and tackle Battlefield again. “I’m here,” he mentioned. “They [EA] Know where I am if you want to make one.”
Despite his willingness, Goldfarb, on the other hand, doesn’t think EA will ever greenlight a new Sinister Corporate game, or an unedited sequel to that series.
“There are no games like [Bad Company] with that quality of production,” he defined.
“Most big productions don’t take those bets because they think they can look back to predict success, and looking back makes Bad Company and its humor and approach seem like an anomaly.”
Sinister Corporate, of course, had a clear identification among military shooters at the time. Each of the campaigns featured lighter tones that, since I’m in war zones, were only used as a backdrop. Instead, they focused on their cast of lovable characters. Even later, that sound was not simply authorized by EA’s superiors, according to Goldfarb.
“I can’t speak for anyone else, but I know there was a collective feeling that we had our own identity for Bad Company, weird or not, and that we were going to enjoy doing it,” he mentioned. “It’s actually kind of a miracle that we managed to do it.”
So if publishers are looking for one-off projects, why aren’t we likely to see a Sinister Corporate 3? The solution, according to the veteran gaming fashion designer, is that it should simply be too risky.
“[…] That’s why we don’t see those types of games anymore, because the economy and risk aversion and all the other things keep people away,” he identified. “However, in many ways, Bad Company 2 was a perfect storm. “I don’t know if we could do it like that again.”
Of course, there’s some expectation that the Battlefield series’ follow-up game, I’m Ready to Let It Go in 2025, could end up being a sequel to Sinister Corporate. Or, at least, it will be a spiritual successor in some way; channeling some of what made that subseries special.
EA and DICE haven’t begun to properly reveal any basic information about post-Battlefield, but the two have made it clear that this is a return to the basics and a modern atmosphere. DICE can focus on engaging the public as early as possible, so some people could play it in the future.
More broadly, studies suggest that EA is eager to build its own Call of Duty with the subsequent Battlefield, with a free-to-play battle royale format, more regular content releases, and accompanying releases that feed off each other. .