After a seemingly solid launch for Dragon Age: The Veilguard, there are probably some newcomers to the series considering delving into the original trilogy. But anyone hoping for a Mass Effect: Legendary Edition-style remaster shouldn’t hold their breath; Dragon Age: The Veilguard creative director John Epler says the project would be a challenge because almost no one at BioWare knows how the studio’s old engine works.
Mass Effect: Legendary Edition was well-received when it launched in 2021, featuring visual and performance improvements, improved models, new lighting, gameplay adjustments, and more. It was a welcome refinement of a classic trilogy, and the kind of treatment that most would probably agree BioWare’s other beloved trilogy deserves.
However, in a recent interview with Rolling Stone (thanks PC Gamer), Dragon Age: The Veilgaurd creative director John Epler, who has been at BioWare since the release of the original Dragon Age in 2009, noted that while he would love see the trilogy Getting the remastered trilogy would be a challenge due to the proprietary engines of the first three games.
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