Baldur’s Gate 3 hotfix 28 now available, improves loading times for mod users

An unused pocket for Baldur’s Gate 3 on all platforms brings unused recoveries for the game’s modding process, as well as a number of batch selection tweaks and improvements.

For Baldur’s Gate 3 players who love to run a few custom mods at once, developer Larian has said that today’s update will improve loading times for those with multiple custom mods running at once.

The additional laugh settings that blocked our image come with a cure for Wyll greeting you with a harmful greeting, even though you are best friends, and a cure for a possible hit that could occur “when you are in the middle of the club on the DualSense “. light bar”. Scary!

Baldur’s Gate 3 has had a reliable mod backup on PC since August, but owners of the game’s console and Mac versions were able to join the fun in early October. No less than 1.7 million mods were downloaded during the first 24 hours in its console warehouse, Larian said. Meanwhile, on PC, a frankly staggering 22 million mods have been downloaded since August.

To find the general pocket notes for Baldur’s Gate 3 Hotfix #28 below:

Modification

  • On PS5, the “Continue” button will now work similarly to the “Load Game” screen in that it won’t help you launch a game if there are any modding issues.
  • On console, when loading a save that has unresolved mod issues, the mod check window will not appear asking you to redownload or uninstall mods when the move has already been made.
  • Fixed an issue where mod dependencies were no longer loaded on the proper line and then some mods were enabled/disabled.

modification supervisor

  • Fixed animated download bar no longer showing in the mod verification window after clicking ‘Get’.
  • Mounted the horizontal scroll bar on the mod’s main points web page that is no longer centered vertically between the arrows flanking it.
  • A worm has been created that prevents Mod Manager from opening on the PC when using a controller.
  • Fixed button being activated on the Mod’s main items web page no longer updating correctly when using a controller.
  • Mounted filter labels in Mod Manager that do not display in localized languages ​​and ensured that the English fiber is displayed as an additional one in case there is an issue with getting interpretation.
  • The mod browser scroll bar now resets to control while you navigate to a previous or next web page.
  • On PS5, the Mod Manager now properly checks the amount of additional memory after uninstalling a mod.
  • Fixed an issue that could occur when converting pages in Mod Supervisor.
  • Users of a multiplayer game were stuck in a allow-disable loop in the mod verification window when looking to disable a mod that the host does not have.
  • Updated ‘Specific Content’ filter title to ‘Mature Content’.
  • Updated the title of the Modification Issues window to “Modification Verification Window” to more appropriately reflect what the window is for, and updated its description.

Gameplay

  • Improved loading times for players with many mods installed.
  • You cannot add parts to your products even if they cannot be converted into products (for example, covenant weapons) by placing them together with any other products that can be converted into a product. This prevents a company from exploiting the place where it wants to promote its products and certain pieces will no longer leave its stock. Do you have more of those up your sleeve?
  • Mounted Celebrate Method features, such as mythic moves, carry over to non-Celebrate Method games if you had already loaded a Celebrate Method save.
  • On PS5, the DualSense lightbar was installed which updates the colors on all game frames when an unused user connects with an unused controller.
  • Fixed an issue where Wyll would choose harmful hello nodes even if he liked the same thing as you.
  • Fixed nature models changing to offset in the industry UI when switching between business and barter when using a controller.

Blocks and blockers

  • Fixed an issue when attempting to load directly into a match instead of a specific save within that match.
  • Fixed an issue that could occur when loading a save game.
  • On PS5, fixed a potential crash when going to full disco on the DualSense lightbar.

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