75% of UK students advocate integrating esports into the school curriculum, and 64% already participate in academic activities related to esports.
This is according to new research commissioned by Tencent in collaboration with the British Esports Federation and Ukie.
Conducted by Censuswide, the report surveyed 2,000 respondents aged 16 to 27 interested in the creative and entertainment industry.
Of those surveyed, 40% are considering fields related to video games and 58% believe esports is a more accessible career than fields like law and engineering.
Despite 16 higher education institutions in the UK offering esports-related degree programmes, 36% of respondents found there were financial barriers to continuing their studies. 33% said career paths were unclear.
“Electronic sports in secondary, higher and higher education curricula […] is equipping young people with the skills needed for careers in esports, gaming and the wider digital, creative and STEM sectors,” said British Esports Federation vice-chairman Tom Dore.
“However, the support and recognition of video game publishers and industry stakeholders is crucial to driving sustainable growth, grassroots development and clear career paths within the esports ecosystem.”
UK CEO Nick Poole added: “Esports plays a key role in shaping the future of work and creativity, offering young people opportunities to develop skills and pursue careers at the intersection of technology, media and interactive entertainment.
“The UK is uniquely positioned for growth in this sector, with its strong track record of hosting major global tournaments and hosting the largest esports student community in Europe. To build on this momentum, we must continue to invest in education, infrastructure and collaboration between industries.”